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Anno 117 introduces something that has never been seen before in the series: belief and worship

Anno 117: Pax Romana devs discussed mechanisms related to belief, one of the new features the game will introduce into the series' formula.

Adrian Werner

Anno 117 introduces something that has never been seen before in the series: belief and worship, image source: Ubisoft.
Anno 117 introduces something that has never been seen before in the series: belief and worship Source: Ubisoft.

On the official Anno 117: Pax Romana website, a new dev diary has been published. This time it is dedicated to the gameplay mechanisms related to beliefs.

  1. The creators decided to add religion and faith to the game as a new feature, so that players have even more options when creating their own settlements. Thanks to this, they will be able to decide, among other things, which deities will be worshipped on their islands. Moreover, these innovations will allow devs to better represent the polytheism and cultural diversity of the ancient world.
  2. Religion will show up early in the game. After the first inhabitants settle on the island, we'll have the option to build a small temple and choose the main deity to worship - each island can have a different one.
  3. At the start, we will only have four deities to choose from (Ceres, Neptune, Minerva, and Mars), but we will unlock more in the belief development tree. Each patron provides unique bonuses, and we'll unlock these effects as we level up our community devotion. For example: worshipping Ceres will increase crops, and Mars will strengthen the morale of the army.
  4. Once we reach a certain level of belief, the given deity will become dominant in our domain.
  5. The player will be able to change the patron, but it will reset the level of belief, so it won't be an easy decision.
  6. The level of devotion will depend on the belief attribute, which we can increase by building religious buildings and producing specific goods.

Anno 117: Pax Romana is heading to PC, Xbox Series X, Xbox Series S, and PlayStation 5. The game is set to launch this year.

Fruitful weeks for Anno fans

In the last few weeks players waiting for this game got plenty of info. A few days ago, the devs finally presented extensive gameplay, and earlier, they discussed the issue of attributes and bonuses related to buildings.

This helped us learn that meeting the needs of residents, like food and clothing, rewards the player with attributes - bonuses that affect income, happiness, fire safety, and other aspects.

To make the gameplay more diverse, optional needs will also appear, allowing players to decide which production chains to develop, which will affect attribute values.

The new feature will be production buildings, like bakeries, which can now offer local bonuses (e.g. income) and penalties (e.g. lower safety). There will be eight attributes in total, and control over them will be facilitated by a dedicated interface bar.

  1. Anno 117: Pax Romana - official website
  2. I played Anno 117: Pax Romana: A safe sequel for fans of ancient Rome is coming through

Anno 117: Pax Romana

Q4 2025

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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.