Release Date: April 8, 2025
A third person action adventure game from the authors of We Happy New. In South of Midnight we end up in southern United States, playing as Hazel. She can use her supernatural abilities to cleanse various enemies and to repair the world destroyed by a hurricane. One of the unique features is using stop-motion animation.
South of Midnight is an action adventure game, drawing heavily from the history and folklore of the deep south of the United States. The game was developed by Compulsion Games studio, in whose portfolio we can find projects such as Contrast.
The main character of South of Midnight is a woman named Hazel. A category 5 hurricane took away her mother and home, however the protagonist gained supernatural power, thanks to which she became known as the Weaver- a person who can mend broken magical bonds and calm agitated spirits.
Using these abilities, the heroine must uncover the secrets of her family and face many dangerous creatures, thereby gradually repairing the world around her. Hazel is not doomed to a lonely journey, as she can count on the company of a large, talkative catfish.
In South of Midnight the action is viewed from a third-person perspective (TPP). The story told in the game is divided into chapters, throughout which we visit various locations in the southern United States. The story is linear, but the places Hazel visits in the game have a fairly open structure, giving us some freedom in of exploration.
While trying to repair the world, we are hindered by various opponents who embody negative energy. The so-called Haints play the role of ordinary opponents and they appear in variants differentiated in of appearance, strength and resistance to damage. From time to time we also have to face powerful bosses originating directly from the folk beliefs of the southern United States. For example, we are talking about the Two-Pawed Tome, a blind albino alligator of a size that makes it a kind of moving island. The gigantic creature is not the only mythical creature in the game that was not a human before its transformation.
On the battlefield, Hazel makes use of her magical ("weaving") skills. The heroine can attack enemies in close combat or at a distance, and she must constantly be on the move to perform lightning-fast dodges and launch quick counterattacks. It's worth noting that the protagonist does not actually hurt, let alone kill, enemies. As they are an emanation of human traumas and negative emotions, attacking them gradually eliminates the pain that led to their creation, and by dissolving the bonds connecting them with her world, it repairs what was previously broken.
Hazel's supernatural abilities, which we expand as we progress, also come in handy during exploration. Thanks to them she can glide, make use of a kind of energy rope with a hook, and also move some elements of the environment to access hard-to-reach places.
One of the distinctive features of South of Midnight is the stylized graphic design, with animations reminiscent of stop-motion films. The game was developed on Unreal Engine 4.
The action on the screen is accompanied by a soundtrack. It was composed by Olivier Deriviere, who is also responsible for the music in games like Get Even. Every creature that Hazel faces has received a dedicated piece that tells its story, the successive parts of which we discover as we progress.
Platforms:
PC Windows
Xbox Series X/S
Early Access:April 3, 2025
Developer: Compulsion Games
Publisher: Xbox Game Studios / Microsoft Studios
South of Midnight Review: best music score of the year
South of Midnight is a pure mid-budget game that doesn't even try to challenge the biggest launches of the first half of the year, but has enough character and charm to provide about ten hours of decent fun.
April 2, 2025
It's remaster time, again! There are also several ambitious AA games on the horizon and a highly awaited RTS.
A short video on social media seems to be hinting at a collaboration between Xbox and ASUS on a handheld device. Hopefully, it's not an April Fool's prank.
video games
Matt Buckley
March 31, 2025
Xbox Developer Direct brought more news about South of Midnight. We learned the game's release date.
video games
Michal Harat
January 24, 2025
The Xbox Games Showcase presentation saw the announcement of South of Midnight, a new game from Compulsion Games, the team known for We Happy Few.
video games
Jan Kopacz
June 11, 2023
Top s for South of Midnight Video Game:
System Requirements for South of Midnight Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i3-8100 / AMD Ryzen 3 1300X, 12 GB RAM, graphic card 6 GB GeForce GTX 1060 / 8 GB Radeon RX 580, 60 GB HDD, Windows 10/11 64-bit.
Recommended System Requirements:
Intel Core i5-7600K / AMD Ryzen 5 1600X, 16 GB RAM, graphic card 6 GB GeForce RTX 2060 / 8 GB Radeon RX 6600, 60 GB HDD, Windows 10/11 64-bit.
Game Ratings for South of Midnight Video Game.
South of Midnight Review: best music score of the year
South of Midnight is a pure mid-budget game that doesn't even try to challenge the biggest launches of the first half of the year, but has enough character and charm to provide about ten hours of decent fun.
Game is Recomended by 67% of Critics. There are 146 Critic Reviews.
Final Weapon: 4 / 5 by Saras Rajpal
South of Midnight is a fantastic representation of the Deep South and its folklore. It has great visuals, engaging characters, a charming story, and music that will leave your jaw on the floor. While there are certainly flaws with the repetition of the combat, the frustrating platforming, and the lack of development of certain characters, these issues pale in the face of just how well Compulsion Games managed to execute this great work of art.
Stevivor: 8.5 / 10 by Steve Wright
South of Midnight accomplishes what it has set out to do, offering players something truly unique, empathetic, and enthralling.
MKAU Gaming: 8 / 10 by Stacie Cotton
Despite all my criticisms, this is a game that will have you swept up in the murky waters of the swamp. I was instantly wrapped up in the artistic and creative avenue it has taken, despite the combat not being the most riveting part of the gameplay.